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- F R U I T - M A N I A
-
- By JP Hamilton
- Copyright June 1994
-
- Music By Rik Ede
- Copyright June 1994
-
-
- Once the program has run, you will be shown a title screen. By moving the
- mouse up and down, you will be able to choose from the three available
- options.
-
- Option 1: Play
- Option 2: Options
- Option 3: Hiscores
-
- -------------------------------------------------------------------------------
-
- Choosing option 2 will show you another screen which will allow you to
- change certain aspects of the program.
-
-
- Number of players (1-4) NB.Demo only one player
-
- Number of Rounds (1-8) NB.Demo only 4 rounds
-
- Save Scores YES/NO
-
- Music YES/NO
-
- Sound Test (at present 1-15 and only rings bell)
-
- Exit
-
-
- By moving the mouse up and down to move the cursor, you will be able to
- select an option. Pressing the left mouse button will allow you to change
- the option chosen. While on 'Sound Test', pressing the right mouse button
- will play a sound or piece of music.
-
- Choose the 'Exit' option to return back to the title screen.
-
- -------------------------------------------------------------------------------
-
- Choosing option 3 from the title screen will allow you to view the Hi-score
- table. There are 8 tables of 10 scores. Clicking the left mouse button
- will return you to the title screen.
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Choosing option 1 from the title screen will begin the playing of the game.
-
- The actual game screen is split into four areas.
-
- 1. Display messages
- 2. Feature screen
- 3. The reels
- 4. Buttons
-
- -------------------------------------------------------------------------------
-
- Area 1 will tell you the current status of play at all times, ie player
- number, wins, Supa-Hold etc.
-
- -------------------------------------------------------------------------------
-
- Area 2 contains (most of the time) the FRUIT-MANIA lights. These lights
- can be lit three ways...
-
- a) If you don't win anything on the reels, the numbers on the reels are
- counted up and one letter is lit for the value on the reels.
-
- b) If you don't win anything on the reels and any question marks are on
- the reels, you will be given the chance to stop the light anywhere.
- Once you have stopped the flashing, the light that you hit will be
- lit up, with all previous lights also.
-
- c) 'SKILL CHANCE' will allow you to try and light up the last letter of
- 'FRUIT-MANIA'. When 'SKILL CHANCE' is activated, the green light will
- flash.
-
- If you are lucky, the blue 'FEATURE HELD' light will flash signifying
- that any occurences of the the above will be added to 'FRUIT-MANIA' and not
- started from the first letter.
-
- If at any time the whole of 'FRUIT-MANIA' is lit, you will proceed to the
- features screen.
-
- -------------------------------------------------------------------------------
-
- Area 3 contains...
-
- 1) The current value of the 'JACKPOT'.
- 2) The current value of the 'CASHPOT'.
- 3) The current amount of 'NUDGES'.
- 4) The current players winnings.
- 5) A 'NUDGE-BANK' (explained later).
- 6) The four reels
-
- -------------------------------------------------------------------------------
-
- Area 4 contains the buttons, which are activated by pressing the left mouse
- key on any button that is flashing.
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Playing the Game
-
- The idea behind all other fruit machines, including those found in an arcade
- depends on the idea that you put money in them. With 'FRUIT-MANIA' you
- start off with no cash, and hopefully come away with a fortune.
-
- To win is easy, to win a lot more is a skill. There are two ways to win...
-
- 1) By getting 2, 3 or 4 fruits that match in the center row of the reels.
-
- 2) By earning a feature by lighting up the 'FRUIT-MANIA' lights.
-
-
- On the reels there are various fruit...
-
- 2x 3x 4x
-
- Cherries 00.40 00.80 02.00
- Oranges 00.40 00.80 02.00
- Raspberries 00.40 01.20 02.40
- Plums 00.40 01.20 02.40
- Sevens 00.40 01.60 02.40
- Strawberries 00.40 01.60 03.20
- Coins 00.40 03.00 04.00
- Grapes 00.40 04.00 08.00
- Bells 00.40 04.80 10.00
- Melons 00.40 04.80 10.00
- Bars 00.40 05.00 20.00
-
- Spelling 'J A C K' on four reels will win the current 'JACKPOT'.
-
- The sevens are useful, they can be showing on the reels at the top
- middle or bottom, and you could still receive a win if there are
- more than one of them eg..
-
- 7 - - - - - 7 - 7 - 7 -
- WIN LINE > - 7 - - < > 7 - - - < > - 7 - - <
- - - - - - 7 - - - - - 7
-
- Receiving a win will cancel out the adding up of the numbers on the
- reels, and also the question marks.
-
- Also, when a normal win occurs, you will be allowed to gamble your
- winnings up to a value of 20.00, or collect them if wish.
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- The Feature Screen
-
-
- Once all the lights of 'FRUIT-MANIA' have been lit, you will be shown the
- feature screen.
-
-
- If you got to this screen by lighting all of 'FRUIT-MANIA', the features
- will light up randomly.
-
-
- If you got to this screen using a 'SKILL CHANCE', the features will flash
- in a circular pattern, so that no immediate money win, 'FREE SPIN' or
- 'SUPA-HOLD' will be made available.
-
-
- To stop a feature, press the left mouse key on the big red stop button at
- the bottom of the screen.
-
-
- The feature that you earn will flash, then the feature will begin.
-
- There are a total of 22 features to choose from...
-
- FREE SPIN
- BINGO
- CRAZY REELS
- 4-IN-A-LINE
- NUDGES
- TWENTY UP
- STOP-A-WIN
- STOP-A-FRUIT
- REEL STOP
- CASHPOT
- 5.00
- JACKPOT
- 10.00
- SUPA-HOLD
- SUPA-SPIN
- HI-LO
- REEL COUNT
- CASH DASH
- ROULETTE
- 3-IN-A-LINE
- TARGET
- FRUIT ROULETTE
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - BINGO
-
-
- Earning this will give you the chance to earn anything upto 52.00.
- By spinning the reels 3 times, the bingo board will light up the fruit
- that land on the center line of the reels.
-
- Lighting a horizontal line will give you 1.00 (4)
- Lighting a vertical line will give you 2.00 (4)
- Lighting a diagonal line will give you 5.00 (2)
- Lighting the four corners will give you 10.00 (1)
- Lighting the whole of the bingo board will give you 20.00 (1)
-
- If you don't win anything, you will be given a consolation prize of 40p.
-
- The bingo lights that have been lit, will stay lit until a full house is
- acheived, so a second visit could prove profitable.
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - CRAZY REELS
-
-
- This feature will automatically spin the reels 8 times and add any wins
- that appear on the reels.
-
- All the fruits are treated like the sevens, so the following wins
- are possible...
-
- M - - - - - O - S - S -
- WIN LINE > - M - - < > O - - - < > - S - - <
- - - - - - O - - - - - S
-
- 2 Melons 3 Oranges 4 Strawberries
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - 4-IN-A-LINE / 3-IN-A-LINE
-
-
- This feature will present you with a screen containing fruit that flash.
- Stop the flashing by pressing the left mouse key and you will be rewarded
- with either 3 or 4 of a kind on the win line. (Getting four bars will make
- you 20.00 richer).
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - NUDGES
-
-
- The first thing that will happen, will be that the reels will spin to a
- random position, then you will be presented with a nudge gamble screen.
-
- The total number of nudges comes from the NUDGES displayed on the reels
- screen on the left hand side.
-
- The display line at the top of the screen will show you how much money can
- be won with the current number of NUDGES.
-
- If you don't think you can win enough, you may gamble the NUDGES to try and
- get more. (Up to 99 NUDGES !).
-
- If you choose to gamble, and you lose all the nudges, you will be returned
- to the FRUIT-MANIA screen to continue your go.
-
- Clicking on the collect button will give you the shown amount of nudges.
- From here you may either click on the AUTO button, or BANK button.
-
- Clicking on the AUTO button will activate the autonudge, and the reels will
- nudge the fruit to the win line.
-
- By clicking on the BANK button, you may bank some nudges to the nudge bank.
- Clicking on the WITHDRAW button will give you back a nudge that has been
- banked.
-
- Each time a nudge has been banked or withdrawn, the win is recalculated and
- displayed at the top of the screen. So, if it takes 4 nudges to win 5.00
- and you have 9 nudges, bank 5 of them before clicking on AUTO.
-
- After the autonudge is completed, and you put some nudges into the nudge
- bank, there is a 50/50 chance that the nudgebank will hold. If it does,
- the nudge bank is transferred back to the nudges which you may try to
- gamble again.
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - TWENTY UP
-
-
- This feature moves the reels up 20 times. You may hold each reel as it
- stops to try and get a big win. Once the hold button has been clicked on
- it can not be cancelled. Only one reel can be held on one movement of
- the reels.
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - STOP-A-WIN
-
-
- This feature will spin the reels 5 times, each spin will give a win.
- It is up to you to stop on the current win by clicking the mouse.
-
- You may decide to stop the win on 5.00, but could the next spin give 10.00
- or 20.00 ??.
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - STOP-A-FRUIT
-
-
- This feature will flash each fruit on the reels randomly. Stop the light
- on the 1st or 2nd reel to yield a 2 fruit win. Stop it on the 3rd to give
- a 3 fruit win. Stop it on the 4th to give a 4 fruit win.
-
- If you stop the light on any of the JACKPOT letters, the JACKPOT will be
- given.
-
- Stopping the light on a question mark will give a mystery win.
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - REELSTOP
-
-
- This is probably the hardest feature to win on.
-
- The reels will spin opposite to each other. The object being to try and
- stop each reel to give a win.
-
- HINT: Try stopping the fourth reel first.
-
- BIG HINT: Try stopping the JACKPOT letters in any of three positions
- on the four reels. (You may get a SUPA-HOLD)
-
- SMALL HINT: Try stopping the sevens in any of three positions on the
- four reels.
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - CASHPOT
-
-
- Stop on this feature to win the CASHPOT
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - Follow The Leader
-
-
- The buttons at the bottom of the screen will show musical notes. This
- feature screen will show you the cash gambles. Two lights will be lit, one
- showing the current win amount, the other is to show you the next win if
- you successfully complete a round of the feature.
-
- To play it, listen to the notes that will sound. Each note played will
- light up one of the buttons at the bottom of the screen. If you play the
- sequence using the mouse, you will advance up the money ladder, if you fail
- once, you will only win the current amount showing.
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - JACKPOT
-
-
- Stop on this feature to win the JACKPOT
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - 10.00
-
-
- Win 10.00
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - SUPA-HOLD
-
-
- On your next go, you will receive a SUPA-HOLD. The reels will first move
- down a position, then up, up, down, down etc.
-
- Stop each reel by clicking on the HOLD buttons. If you made a mistake,
- click on the CANCEL button and wait for the reels to re-align before
- clicking again.
-
- This feature can also be given at random intervals during the play of the
- game.
-
- Use this feature to line up wins or get big numbers to light up
- FRUIT-MANIA.
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - SUPA-SPIN
-
-
- You will be presented with a screen containg the numbers 1 to 8. These
- numbers will light up randomly. Stop the light by clicking on the stop
- button.
-
- Once you have stopped the light, the reels will spin automatically and give
- a win. This will happen the 'stopped' number of times.
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - HI-LO
-
-
- When this feature is won, you will be shown 13 cards with one card lit.
-
- You start off with 1.00, with which you may collect or gamble.
-
- Collecting will return back to the FRUIT-MANIA screen to continue with
- the game.
-
- Gambling will allow you to double your money to 2, 4, 8, 16 or 32 pounds
-
- You have 5 tries to guess the whether the next card chosen will be higher
- or lower than the current one. To do this, observe the lights that are
- flashing on both sides of the feature screen. If you wish to choose
- higher, wait until 'HI' is lit, then click on the gamble button.
-
- If you are correct, you will double your money.
- If you are wrong, you will lose all the money won so far on this feature
- and be returned back to the FRUIT-MANIA screen to continue the game.
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - REEL COUNT
-
-
- This feature is automatic. It will spin the reels 6 times. After each
- spin, any numbers on the win line will be counted to light up the squares
- on the feature screen.
-
- The more numbers that are counted, the more you can win (up to 20.00).
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - CASHDASH
-
-
- Perhaps the most frustrating feature of all time. By clicking on the
- stop button, try to make your way to the win square as fast as you can.
- Two coin lights will be extinguished every second, so be quick.
-
- NO HINT: Clicking the mouse as fast as you can will NOT get you to the
- win square in time.
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - ROULETTE
-
-
- You will be presented with a screen showing a miniature roulette wheel
- along with four different types of gambles. You start off with 3.00,
- you may either gamble 1.00 or collect.
-
- To choose a gamble, wait until the particular gamble has been lit, then
- press the mouse key on the gamble button.
-
- Gamble : RED/GREEN
- Try to guess whether the roulette wheel light will land on a
- red number or a green number, win 2.00
-
- Gamble : HI-LO
- Try to guess whether the next number lit will be higher or lower
- than the one currently showing, win 5.00
-
- Gamble : COMBO (Red/Green - Odd/Even)
- Try to guess if the roulette wheel light will land on a
- red odd/even number, or land on a green odd/even number,
- win 10.00
-
- Gamble : SINGLES
- Try to guess the number that the roulette wheel will land on,
- win 20.00
-
- If you gamble and lose, you will lose 1.00 off your stake money. You have
- three tries to get richer.
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - TARGET
-
- On this feature, use the stop button to stop the light from going around
- in a circle.
-
- You have 5 tries to get the highest win possible.
-
- Stopping on an 'X' will not give you anything.
-
- Stopping on a money value will boost the highest win to that value (but
- only if it higher).
-
- Stopping on an arrow will redirect the light to the inner squares. Try to
- get to the 20.00 win if you can.
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-
- Feature - FRUIT ROULETTE
-
-
- The fruits on the reels will start to light up in a circular fashion.
-
- Click on the stop button to see where the light will finish up.
-
- If the light stops on the 1st or 2nd reel, it will give a 2 fruit win.
- If it stops on the 3rd, it will give a 3 fruit win.
- If it stops on the 4th, it will give a 4 fruit win.
-
- If the light stops on any of the JACKPOT letters, the JACKPOT will be
- given.
-
- If the light stops on a question mark, you will be given a mystery win.
-
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
-